Royal arena

Royal ArenaEdit

Welcome to the Blacksmith Kingdom Royal Arena!

In this section of the game, you are going
to pit the cards you've found from the Recruit Braver
function against the rest of the My Weapon Shop community

Participation in the Royal Arena will award fabulous prizes
so get your cards ready as you compete for fame, glory and treasure!

My Brave's LegendEdit

Legend Winners


Each Royal Arena competition takes place over 3 days. You are given 15 challenge
attempts per day. When you Challenge an opponent, each of your Braves ATK is compared
to the DEF of the opponent's respective Brave; if your Brave's ATK is higher, he defeats the
opponent's Brave. The defender wins all ties. If your Braves defeat 3 or more of the
opponent's Braves, you win the Challenge.
As you win challenges you'll gain points.  Having a winning streak will award extra points.
Making Challenge attempts within the first 12 hours of the competition awards an extra
3 points per win.  The goal of course is to accumulate as many points as possible within
the 3 day time limit. Losses don't subtract any points, but you won't gain any points either;
instead, your opponent receives the points from that Challenge. Players with more wins will
most likely have a better score, and therefore a better rank.
Whenever another player challenges your team and wins, you are allowed to
gain 'revenge' on them, giving you a chance to gain extra points (at half the value of a
regular challenge). Revenge doesn't count towards your 20 challenge attempts. On the
other hand, if that player challenges you and loses, you gain the full points from their
challenge; having a good Defense Team is just as important as having a good Hit team.
2 of your 3 teams are used in the Royal Arena, which are set up in the Braver's
lounge. The HIT team is your offensive team used against other players in
challenges and revenges. The defensive team is the team that is used when
other players challenge you or attempt revenge against you. As such, you'll want
to make sure to place cards with a high ATK value in your hit team and cards with
a high DEF value in your defensive team.
You should always attempt revenges against players that beat you. There is always a
chance that your HIT team is better than the defensive team of the player
that beat you. Even if you can't beat them in revenge, you will still get some
skill experience points for your card skills. Making your skills more powerful will
certainly help to give you an edge in the competition.  It's also quite possible to catch your opponent unaware.  For many competitors, they don't have enough cards to maintain a full DEF team and ATK team and have cards that pull double duty.  So it is possible to catch an opponents team off guard that is missing some of their usual key cards.
Never dismiss any cards you don't want. Always use them as training fodder for the
cards being used in your teams. Higher level cards will help you do better in the

Improving Your BravesEdit

Competing in the arena is very dependant on your cards' stats. There are 3 ways to improve your ATK, DEF, and MAG values: Training, Equipment, and Skills.


Training a Brave is essentially sacrificing other cards to improve the Level of your Brave. When you select your brave and begin Training, you must choose one or more co-trainers from your Lobby. These co-trainer cards will be lost in the process of training your Brave. Pay special note to the Type (card color), as you will recieve a bonus of 50% more experience from that co-trainer if your Trainee and co-trainer are of a matching type.
When your Brave gains a level, the value of its ATK, DEF, and MAG increase in accordance with its respective Growth Rates. You may view the Growth Rates in the Lobby by selecting the Brave and hovering your cursor over its stat values. Cards with high Growth Rates will have higher stats at later Levels and Grades, so choosing the correct Braves to train is very important. Cards with more Stars usually have higher Growth Rates than cards with less Stars.
The highest level a Grade D Brave can achieve is 50. Upon reaching level 50, you may choose to Breakthrough your Brave, which resets the Brave's level to 1, but retains its current stats.  To do this, you must sacrifice a copy of that same Brave.  Each time you Breakthrough a Brave, it increases the Brave's Grade by one letter; this means that you may Breakthrough a Brave up to 5 times, leading the Brave to become Grade Ss. Be sure to keep duplicate copies of the Braves you are Training, as they are essential to improving the power of your braves.  If you cannot find a duplicate copy of your Brave for its Breathrough, you may instead purchase a Breakthrough Scroll.


A good way to gain a competitive edge with your Braves is to give them appropriate equipment. Not only will choosing the correct equipment allow certain Skills to function when the Brave is at the required Grade, it will also increase their ATK, DEF, and MAG stats.
Each weapon has 4 relevant stats: Power, ATK Percent, DEF Percent, and MAG Percent. The weapon's Power is added to your Brave's ATK and DEF stats. After the Power has been added to the Brave's stats, the weapon then increases each stat by its respective Percentage. For example, if your Brave has 150 ATK, and you equip a sword with 50 Power and 5 ATK Percent, your Brave would gain 60 ATK from its sword.
Different types of weapons tend to give different Percentages. Axes give both ATK and DEF Percentages, but very little to no Magic.  Swords give a very high ATK Percentage, but the DEF and MAG values are relatively low.  Hammers are similar to Swords but give a high DEF Percentage, while Staves have an extremely high MAG Percentage.  It's important to shop round to find the right weapon with the right stats.


The final way to improve your Brave's stats is through their Skills.  A brave can have a maximum of 3 skills.  You are only allowed up to two of the same skill types on one card (ATK/DEF/Special Skill) and you can't have more than one copy of the same exact skill.  Each skill requires a minimum Grade to unlock; typically the first skill will unlock at Grade C, and the second and third skills (if present) will unlock at Grades A and S, respectively.
Once a skill is unlocked, it will begin to improve as your Brave earns SExp from the challenges it participates in. The higher the skill's level, the greater the chance of it activating and the greater the value of it's effect. When a skill activates, it might modify the stats of that Brave, your whole team, or the opponent's team. Keep in mind that some skills also require the Brave to have a particular type of weapon equipped or it will not activate, such as Wind Crack which requires a Sword.
Once you have a Skill unlocked, you may then use that brave as a Skill Trainer. To do this, select a Brave you wish to learn a particular skill, and then select Skill Learning. Next, choose the Brave you wish to be the Skill Provider, and check the Granter's skill you want the Grantee to learn, the Grantee's skill you wish to unlearn, and click Start Learning. This can be very useful if you have a good Brave on your Hit Team who has an ability that increases DEF, or visa versa; merely replace the DEF skill with an ATK skill, and improve your teams odds of winning. This also applies to skills that require a poor weapon for the team the brave is on, such as a skill that requires Swords on your Defense Team; replace that skill with one that requires Hammers, and improve that Brave's stats when defending your shop.

Competition LevelsEdit

With the Royal Arena Reform now in effect, all competition levels have been completely removed. Players are still divided into the A and B groupings, but now the Royal Arena Competitions are basically one giant free for all within each group.
This was done because a vast majority of players were utilizing the upgrading/downgrading ranking system to place their teams in easier brackets and dominating lower level players. My Weapon Shop has stated that it was never their intent for players to do this and they hope that this new system will make the competition fairer for everyone.


The competition rewards has been revamped and increased slightly.
The top 10 players in each group receive specific rewards. Everyone else's rewards is calculated on a percentile system now.

Rank Reward
1 300 Gem 1 Gold recruitment token 18 Training dummy d5s
2 260 Gem 1 Gold recruitment token 16 Training dummy d5s
3 240 Gem 1 Gold recruitment token 14 Training dummy d5s
4 230 Gem 30 Silver recruitment token 12 Training dummy d5s
5 220 Gem 26 Silver recruitment token 11 Training dummy d5s
6 210 Gem 22 Silver recruitment token 10 Training dummy d5s
7 200 Gem 20 Silver recruitment token 9 Training dummy d5s
8 190 Gem 18 Silver recruitment token 8 Training dummy d5s
9 180 Gem 16 Silver recruitment token 7 Training dummy d5s
10 170 Gem 14 Silver recruitment token 6 Training dummy d5s

Rank Reward
0 ~ 1% 160 Gem 12 Silver recruitment token 5 Training dummy d5s
2 ~ 5% 140 Gem 10 Silver recruitment token 4 Training dummy d5s
6 ~ 10% 120 Gem 8 Silver recruitment token 3 Training dummy d5s
11 ~ 15% 100 Gem 7 Silver recruitment token 12 Training dummy d1s
16 ~ 20% 90 Gem 6 Silver recruitment token 11 Training dummy d1s
21 ~ 25% 80 Gem 5 Silver recruitment token 10 Training dummy d1s
26 ~ 30% 70 Gem 4 Silver recruitment token 9 Training dummy d1s
31 ~ 35% 60 Gem 3 Silver recruitment token 8 Training dummy d1s
36 ~ 40% 50 Gem 2 Silver recruitment token 7 Training dummy d1s
41 ~ 45% 40 Gem 1 Silver recruitment token 6 Training dummy d1s

Rank Reward
46~ 50% 30 Gem 5 Training dummy d1s
51 ~ 55% 20 Gem 5 Training dummy d1s
56 ~ 60% 10 Gem 4 Training dummy d1s
61 ~ 65% 20,000 Coin 4 Training dummy d1s
66 ~ 70% 18,000 Coin 3 Training dummy d1s
71 ~ 75% 16,000 Coin 3 Training dummy d1s
76 ~ 80% 14,000 Coin 2 Training dummy d1s
81 ~ 85% 12,000 Coin 2 Training dummy d1s
86 ~ 90% 10,000 Coin 1 Training dummy d1s
91 ~ 100% 5,000 Coin 1 Training dummy d1s

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